Rebecca McManamy
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Rebecca McManamy
The Level Design Document for Outlaw Mage
The Level Design Document for Outlaw Mage

The Level Design Document for Outlaw Mage

A screenshot of the Level Design Document I created for Outlaw Mage. This helped immensely when we received a third level designer about a third of the way through the project.

Enemy Planning Document

Enemy Planning Document

An excerpt from the Outlaw Mage systems design document where level designers planned the different enemy types of the game.

Spell Planning Document

Spell Planning Document

An excerpt from the systems design document for Outlaw Mage. Level designers and software developers worked together to plan wanted spells and how to implement them in engine.

Level Design Request Doc - Programming

Level Design Request Doc - Programming

Excerpt of document I created and shared with the lead software developer and art lead. This page outlines level design needs and wants, their priority, and any potential blockers.

Level Design Request - Art

Level Design Request - Art

Part of the level design request document shared with the art lead and software development lead. Here I gathered resources and references for art to help communicate the vision the level designers had for how different spells would look and act.

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The Level Design Document for Outlaw Mage
Enemy Planning Document
Spell Planning Document
Level Design Request Doc - Programming
Level Design Request - Art